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[资料&新闻] <09-06-02>关于暗黑3的符文替换与符文的模拟实验

<09-06-02>关于暗黑3的符文替换与符文的模拟实验

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引用:
近日有玩家建议暗黑3的技能符文采用以下做法

1.当添加新符文时,旧符文消失
2.可以到NPC那里通过任务或金币将旧符文扣出来,但代价会比较大,旧符文越好,扣出的代价越大.
核心内容:
"Bashiok " 回复

      我们设计的初衷并不是希望符文能被频繁的替换,符文能被替换不代表玩家可以轻易地替换它们. 我们的目的是让玩家能免费尝试各种符文效果,但符文又不会消失(比如玩家可以用不同的技能符文进行模拟实验,这样就可以模拟出不同符文组合所产生的效果.只是模拟而不是真的镶嵌,可以增加乐趣却又不产生后果!)
     
我们之前的设计构思中,的确打算用付出代价的方法来实现符文的替换,在人物初期这个代价不大,但人物末期或想替换高级别的符文时,这个代价则会高到让人畏惧.但我们又想鼓励大家实验..(意思是早期的这个设计思路就有了弊端,所以有了模拟实验的新构思)
      高级符文是非常稀有的,所以我们希望玩家得到这些高级符文时,不用担心失去它或错误的使用了它. 能够实验不同的符文从而构建出完美的角色将非常有趣,也能激发玩家的想象空间,使五花八门(却又不弱)的角色成为了可能





The intent isn't for runes to be hot-swappable or interchangeable at any time. The ability to change the rune is the point of any comments made about switching them around, not that we want to allow easy and free interchangeable runes. What we do intend is for people to be able to try different runes without fear of losing the rune, or permanently changing the way a skill works.

Early design thoughts on rune swapping are that there would be some sort of cost to remove them so a new one could be put in its place. Early in the character's life it would be inexpensive enough so it isn't prohibitive, as we want to encourage experimentation, but later on the cost would become more substantial.

In addition, the high end runes are intended to be very rare. So while you're looking for them we want you to be able to use the runes you have without fear of losing them or using them incorrectly. Being able to experiment with different runes along the way to creating your perfect character is more fun, and potentially enlightening to the different ways your character can be used.
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