//--------------------------\\
// Diablo Settings: \\
//--------------------------\\
//公開關卡設置
NTConfig_CSSealsOnly = false;
NTConfig_CSFrom = "S"; // (E)ntrance 入口 | (S)tar 五角星
NTConfig_CSTpNotSafe = "TP up. Might be hot";
NTConfig_CSTpSafe = "TP safe.";
NTConfig_CSKillDiablo = "Diablo time!";
NTConfig_CSScriptEnd = "It's Baal time";
NTConfig_CSIdiotMsg = "Please don't hit the seals!!!";
NTConfig_WaitAndBO = true; // true = bot will wait for x seconds and cast BO. false = will not wait (if you dont have CTA set to false)
NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)
NTConfig_BOWait = 2; // time in seconds to wait before using BO
NTConfig_DNextGameSay = "Next game will be "; // message before saying next game. "Next game will be chaos-03" for example To not say leave empty quotes ""
Diablo_FreeSpaceMessage = "But first I need to make some space for drops"; // used with NTConfig_FreeSpaceBeforeBoss for message before going to town to clear inventory
NTConfig_TownBeforeDiablo = false; // Town before killing Diablo if you has less than the Inventory space defined under Inventory settings.
//-----------------------------------------------------------------------------------
// Act 5 Scripts *note that you can't run act 5 at end of game or before OFPT scripts
//------------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); // 暴燥外皮
NTConfig_UseTemplePortal = true; // 是否走紅門
NTConfig_KillPindleskin = true; // 是否殺暴燥外皮
NTConfig_KillNihlathak= true; // 是否殺尼拉塞克
NTConfig_OpenEvilUrnNihl = false; // 開邪氣之罐
NTConfig_ClearHalls = 0; // 沒跑過不知道 0 = 不清, 1 = 全部清掉, 2 = 只殺精英與頭目
NTConfig_ClearHallsOfVaught = 0; // 是否清瓦特之廳 0 = 不清, 1 = 全部清掉, 2 = 只殺精英與頭目
NTConfig_OpenHallsSuperChests = true; // 是否開尼拉路上的超級寶箱
NTConfig_CheckVipers = false; // 有腹蛇時是否結束腳本
//NTConfig_Script.push("NTEldritch.ntj"); // 矯正者-怪異
NTConfig_ShenkExtension = true; // 打督軍山克
NTConfig_DacFarren = false; // 打達克法恩
//NTConfig_Script.push("NTThreshSocket.ntj"); // 剝殼凹槽
NTConfig_OpenEvilUrn = true; // 開邪氣之罐
//NTConfig_Script.push("NTPitOfAcheron.ntj");
NTConfig_ClearPitOfAcheron = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTInfernalPit.ntj");
NTConfig_ClearInfernalPit = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_FTEvilUrnExtension = false;
//NTConfig_Script.push("NTDrifterCavern.ntj");
NTConfig_ClearDrifterCavern = false; // Set true to clear all of the cavern not just champs/uniques
//NTConfig_Script.push("NTAbbadon.ntj");
NTConfig_ClearAbaddon = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTFrozenstein.ntj"); // 冰凍魔怪
NTConfig_ClearFrozenRiver = false; // 是否清冰河
//NTConfig_Script.push("NTGlacialTrail.ntj"); // 骨碎破壞者
NTConfig_ClearGlacialTrail = false; // 是否清冰河路徑
//NTConfig_Script.push("NTIcyCellar.ntj"); // 粉碎者
NTConfig_ClearIcyCellar = false; // 是否清冰窖
//NTConfig_Script.push("NTWorldStoneKeep.ntj"); // 沒跑過不知道
//NTConfig_Script.push("NTBaal.ntj");
NTConfig_KillBaal = true;
NTConfig_MakeHotTP = true; // do not use for leechbot leader
NTConfig_Wave3 = 0; // 九頭海蛇0 = 不躲, 1 = 躲右邊, 2 = 躲左邊. Use left side if you have a leecher grabing xp shrines
NTConfig_HolyBoltBaal = false; // 用聖光蛋攻擊 (can be bad for leechers)
NTConfig_WalkAround = false; // 聖光蛋被擋住時會稍微移動位置
NTConfig_TownBeforeBaal = false; // 殺巴爾前是否回城. must have NTConfig_FreeSpace configured correctly
NTConfig_MakeHelpTPBeforeThrone = false; // 是否開TP在王座入口
NTConfig_TeleEachWave = false; // 每波開始前傳送一下把傭兵帶回身邊
NTConfig_ClearWSK = 0; // 是否清世界之石要塞第1層 0 : 不清, 1 : 只清路上的怪, 2 : 全部清掉
NTConfig_PsnW2 = false; // 第2波結束後如果中毒是否回城治療
//------------------------\\
// "Public Baal Settings" \\
//------------------------\\
//公開關卡設置
NTThrone_Announce = true; //Announce mobs in throne room pre-tp. true / false
Baal_WSlvl3tpMSG = "TP for WS lvl 3 help me clear throne"; // message for portal in WS lvl 3. Clears throne faster with help
Baal_HotTp = "TP up. Might be hot"; // What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one
Baal_SafeTp = "TP safe"; // What to say when bot opens the safe TP.
Baal_KillBaalMessage = "Let's kill baal!"; // What to say after last wave, before entering chamber.
Baal_NextGameMessage = "NG, I'll meet you in Op GotV!"; // What to say after killing Baal.
Baal_FreeSpaceMessage = "But first I need to make some space for drops"; // used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
Baal_BSayNextGame = "Next game will be "; // message before saying next game. "Next game will be chaos-03" for example. To not say leave empty quotes ""
//------------------------------------------------------------------------------
// Misc. Scripts
//------------------------------------------------------------------------------
//
//NTConfig_Script.push("NTWPGrabber.ntj"); // 自動找WP 不錯用的功能
//NTConfig_Script.push("GVWpGiver.ntj"); // Wp giver script enable it and join a game or let some one join its game to give out wps done my chat commands once ingame
//NTConfig_Script.push("mulelogger.ntj"); // uses mulelogger.ntj as entry point look here for details
http://www.gamersvault.net/forum ... r-27485/#post205748
//NTConfig_Script.push("TLNipCheck.ntj"); // very nice little tool checks for errors in pickit file you can also use num pad "+" while bot is running
//NTConfig_Script.push("TLInventory.ntj"); // Add this line to your NT Config to run it
NTConfig_TLInventory_SkipEquipped = true; // true = just log stash and inventory
LogHostiles = false; // 紀錄敵對者到文字檔 檔案位置"NTBot/tools/Hostile Name's/permLog.txt"
channelName ="op GV"; // Channel hostel will be banned from.
hostile_GetThenQuit = false; // Capture's hostel then leave's game. Kind of useless if you want to use kolton's HostileWatch.
twelveHourClock = false; // 12 or 24 hour clock for the time of hostility. Check permLog.txt in "NTBot/tools/Hostile Name's"
//NTConfig_Script.push("NTManual.ntj"); // run this script to play manually with some enhancements including auto potting etc
NTConfig_PickitOn = false; // this will run the pickit as well set to false if you don't want to use it
NTConfig_ShowEnemies = false; // set to true to show enemies on map
NTConfig_RevealMap = false; // set to true to reveal map
NTConfig_CheckStuff = false; // set to true to print a warning when you have used 3 or more mp or hp pots, or if merc is dead, or if you have less than 4 tp scrolls remaining
//------------------------------------------------------------------------------
// Speed settings
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
// Chicken settings
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_LifeThresh = 85; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_TPChicken = 60; // life percent for tp chicken set to zero if you don't want to use
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
// Inventory settings
//------------------------------------------------------------------------------
NTConfig_FreeSpaceBeforeBoss = 2; // # of free columns you want if less than that it bot will town before killing bosses
NTConfig_FreeSpace = 0; // Number of free columns. If the bot has less than this amount after id'ing it will go to stash
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Belt settings
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("normal/key.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("advance/key.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");
//NTConfig_NIPFilePath.push("Master/Charms.nip");
//NTConfig_NIPFilePath.push("Master/Crafted.nip");
//NTConfig_NIPFilePath.push("Master/Cubed.nip");
//NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");