Full List of Changes
WARNING: LONG AND BORING
Character class changes
- Replaced all classic LoD skills with 30 new skills per class (210 new skills).
- Added many item-only skills.
- Modified various animation speeds to encourage unusual weapons.
- Characters gain life, mana and stamina at a different rate.
- Most classes have different favoured weapons (eg. amazons and sceptres).
- Spell damage is now affected by energy.
- Maximum character level is now 120.Item changes
- Added a lot of class-specific items, 5 to 13 per class.
- Removed exceptional and elite items, added 6 tiers of regular items.
- All magic and rare items can now randomly spawn with sockets.
- Improved modifiers on superior items.
- Scrapped and redesigned the magic and rare affix pool.
- Added many new item modifiers (eg. +% to attributes, attacker flees).
- Added 5 new gems and 23 new runes.
- Existing gems and runes now have different stats.
- Replaced all unique and runeword items (475 new uniques, 310 runewords).
- Replaced all sets with 28 high level sets for advanced characters.
- Removed most classic LoD cube recipes, added lots of new recipes.
- Added several new item types that serve as cube reagents.
- Added Honorific items.
- Rares are much more likely to spawn with good affixes.
- Rebalanced treasure classes to make high base items more likely to drop.
- Greatly increased chance to find a high end rune.
- You can now gamble on any item in the game.
- Quivers can now be magical, rare and unique.
- Added elixirs, which provide a temporary stat or attribute bonus.
- Added hidden charms as rewards for beating difficult challenges.Monster
changes
- Monster behaviour tweaked and enhanced.
- Many monsters have various new skills, attacks or special properties.
- Rebalanced monster statistics.
- Added Elite monsters with their own attacks and improved statistics.
- Added even tougher Heroic monsters.
- Added 25 new superunique encounters throughout the game.
- Added 22 special uberbosses for established characters.
- Maximum monster level is now 120 in the regular game; special bosses are
121.Level changes
- Repopulated levels with a different selection of monsters.
- Reduced map size of various large and/or annoying areas.
- Improved mood lighting in many areas (Direct 3D only).
- Added several bonus levels associated with the new uberbosses.
- Added 8 special uberlevels for high level characters.Hireling changes
- All hirelings have a different skill set.
- Hireling stats changed to keep up with the new difficulty.Miscellaneous
changes
- Increased inventory and stash size.
- Added PlugYFixed.ini to support PlugY better (ie. avoid bugs)
- Healing and mana potions now provide regeneration over time.
- Added elixirs that provide a temporary boost.
- Reduced sell price for most items, but increased gold drops.
- Reduced damage, AR and life bonuses for bosses relative to regular monsters.
- Disabled bugged or overpowered boss modifiers.
- Increased or decreased effect durations of various shrines.
- Changed modifiers and stats on quest items.
- Several monsters have their own taunts.
- Many objects now have a coloured light radius.
- Added new names for Low Quality items.
- New chest and wall traps. 作者: 琴风 时间: 2010-4-30 12:03