- Over +150 new Sacred Uniques, on top of the already existing ones.
- New Uberquest: Kabraxis, Thief of Hope
- New Uberquest: Athulua, Amazonian Goddess
- New Uberquest: Uldyssian, Edyrem King
- New Uberquest: Diablo Clone (Multiplayer)
- New Uberquest: Secret Boss
- 3 New Tribute Sets
- Over 50 new secret Runewords
- 7 new Runes
- Mercenaries can use all gear except rings
- Balance Changes (see below)
- a LOT more!
CHANGELOG (READ IT ALL)
Median XL Ultimative v4
Uberquests
New Uberquest: Diablo Clone (Multiplayer)
New Uberquest: Secret Boss - Spawned by killing Punishement Turrets in Kingdom of Shadow
Other
Changed frequency of some set drops.
Leech penalties halved for terror/destruction
You can gamble jewels now
You can teleport in town now
New item - Toy Box - Better version of the gift box (Sacred)
Bugfixes / Random Changes
Rathma's Chosen: fixed duration description.
Added long HP bar to Belial and Infernal Contraption
Spin to Win: Removed from All is One set crown because its buggy.
Shunpo: reduced mana cost from 250 to 25.
Talon's Hold: increased reanimate chances.
Athulua: volcanic shrine now has 10% chance to summon her
Deity's Bow Bonus Recipe: 25% chance, works only unique items only now.
SSSU Nagi: shunpo oskill is 10-20 instead of 1-50
Quov Tsin's Talisman: reduced pierce from 100 to 35. Refind it.
Rodeo's Tramplers: doesnt have Cow Morph anymore. Refind it.
Paladin Scourges: now use crucify as main attack
Edyrems and Amazon Warriors: now use heavy armor.
Uldyssian: gets mad if he's not with his friends.
Uldyssian: reduced HP to 1/2, after increasing it by 3. Q_Q
I Am Rich Gem: Now dropped by new Secret Boss in Kingdom of Shadow
Barbarian
All Spirits: start at 3 minions, they FOLLOW you now!
Guardian Spirits: 50% chance to cast Bear claw on attack, 100% chance to cast stampede on death
Defender Spirit: 50% chance to cast retaliate on attack
Protector Spirit: 100% chance to cast bloodlust on death, 1% thunderslam on attack
Cube Recipes
Mass Signet Disenchant: disenchant up to 25 Uniques/Sets (separatedly) at the same time!
Custom Signets: check Cube recipes thread for more info.
Jewelcraftig: New recipe On (500 CP) - Life/Mana after kill - Thanks AuB
Shards: now there are shards that equal to 1,2,3 and 4 items (5 is crystal). They can be upgraded from cube. Thanks rad82!
Shard Disenchanting: now you can disenchant up to 10 uniques/sets (separatedly) to shards!
UMO reroll recipe: 3x umo -> new UMO - Thanks AuB
ALL OLDER VERSIONS (VERY IMPORTANT - READ IT!)
Other/Important
All Uber Bosses / Act Bosses / Quest Bosses / Superuniques now have a long health bar.
New Uberquest: Athulua - Visit modding guides for more information.
New Uberquest: Uldyssian - Visit modding guides for more information.
Several charms merged, and resized to 1x1.
Shrines no longer have text-walls.
Mercenaries can wear belts/boots/gloves/amulets. NOT. RINGS.
'Target Takes Additional Damage of X' works with ranged attacks.
Increased gold sell cap for ALL NPCs by x10.
Only SU's/Sets can be used for Learning Sigs.
Mutliplayer Only
Enabled all cotws. (oskills)
Ape Set enabled.
Reserved Uniques added.
Jewelcrafting: ilvl reduction lowered from 15% to 5%
Amazon
Ghost Arrow: reduced ND from 6 to 2 (HUGE damage buff), 1 arrow every 4 levels
Moonbeam: Starts at 1 second duration, +0.2 per level
Blood Elementals: starts at 5 elementals, cap is now 25 (up from 15).
Blood Elementals now have 20% chance to cast Fire Cannonade on Death.
Barrage now gains +4 arrows per level
Hyena Strike: %DR capped at 10% (down from 50%)
Barrage: changed mechanics, new barrage density is high for very low time but leaves less arrows for a long period of time.
Fire elementals: 50% Fire pierce every 10 hard point, 10% FSD per hard point
Assassin
Way of the Gryphon: slightly ncreased damage.
Beacon: Now starts at 10% velocity +2% per soft point.
Shadow Refuge: Now has doubled total duration.
Perfect Being: removed useless 'hits until death' string.
Perfect Being: Now starts at 30% avoid, +1.25 per hard point
Batstrike: Bats now get half of perfect being avoid bonus
Psychic Scream: flee duration is 4 seconds up from 2, gains 0.2 second duration per point.
Queen of Blades: Now starts at 2 minutes.
Barbarian
Runemaster: starts at lower def bonus but gains 0.5 def per hard point.
Snake Stance: %slow cap is now 50%.
Bear Stance: now starts at 25%DR +1%DR per hard point, now capped at 100%DR. Gets 5% extra damage per soft point.
Stormblast: reduced weapon damage from 3/4 to 1/2
Overkill: now starts with 40 axes and gains 5 per hard point.
Bear claw: now starts with no mana cost.
Druid
Elemental: now gains an extra elemental every 15 hard points.
Hunting Banshee: now gains an extra missile every 15 hard points, and shows spirit amount.
Freezing Gale: reduced base mana cost, slightly increased damage, reduced NextDelay from 3 to 2, now leaves a 'Lightning Arena'-alike circle that will stay for some time dealing cold damage.
Tremor: base range is now 15 (down from 25) but increases by 1 per level, and max damage is 25 up from 21.
Ferocity: reduced %IAS bonus.
Necromancer
Embalming: Now starts at 0% Hp (down from 20%) but gains 5% hp per hard point (up from 4%). %Mana regen reduced to 10% per level.
Famine: Now starts at 10% life leech +1% per point.
Rathma's Chosen: doubled duration, minions get 50% velocity +1% per level.
Talon's Hold: highest reanimate chance is 10% down from 60%, to reduce lag if maxed.
Burning Veil: Now gains +0.4 seconds effect duration per character level.
Paladin
Plague: now grants 1% block chance.
Blood Thorns: increased damage by 50%.
Lemures: increased damage by 50%.
Terror Strike: added 100% increased base defense (150% base).
Merkabah: now starts with doubled duration.
Sorceress
Summon Familiar: now gets extra summon every 5 hard points.
Miasma: increased damage.
Nova Charge: now costs 200 mana, starts at 1 min duration, +20s/lvl.
Hive: now costs 200 mana, starts at 1 min duration, +20s/lvl.
Chronofield: now has doubled duration and halved mana cost.
Firedance: doubled starting damage bonus and doubled damage bonus per level.
Abyss: doubled damage, increased range.
Oskills
Shunpo: can now be used with lances and naginatas.
Dark Summoning: timer reduced to 5 seconds.
Path of Flames: mana cost fixed at 200, starts with 1 minute duration +30s/lvl.
Summon Thunder Bear: doesn't require a staff to cast anymore
Arrowside: Now has a skilldesc.
Cow Rush: Now has a skilldesc.
Punisher Barrage: Now has a skilldesc.
Stampede Nova: Now has a skilldesc.
Monsters
Cave Snappers: doubled hp regen.
Sleeping Cave Snappers: now have tripled regen (10 times bigger than grubbers)
Baalspawn: now has 90% avoid on destruction
Baalspawn: 33/66/100 Fire Pierce, 10% chance to spawn with 99% avoid. Increased Hp/resis.
Destoryer Shaman: changed skill to Death Star to avoid lag.
Uberquests
Kingdom of Shadows: darkwardens now have a small chance to spawn there, casting tremor on death.
Rathma Square: now spawns flying scimitars with huge life regen.
Akarat: followers now have 50% ctc thunder hammer when they get hit, so careful with prebuffing!
Inarius Secret Uberquest: minions now cast deahtstrike on death.
Tran Athulua: amazons have 8% crushing blow now, 10% chance to cast arrowside on death.
Uberbosses
Infernal Machine: now has 1%ctc Deathstrike when damaged.
Death Projector: now has 1%ctc Death Spiral when damaged... QQ
Tal Rasha: now casts deadly Elementals (druid skill with 8 extra missiles), avoid this at any cost!
Bartuc: now has 75% avoid, minions have 25%.
Fautzinville Robot Bosses: now have 80% avoid on terror and 90% on destruction, cast dark summoning when struck.
Skovos/Philios/Lycander: they now have 80% avoid
Malic: 90% avoid in destruction.
Assur: Now has 50% Avoid.
High Cleric Dorian/Gray: 25% Avoid, and doubled Life.
Creature of Flame: 90% all resistances, slightly increased HP.
Ennead Necromancers: 30/60/90 All Res, slightly increased HP in destruction.
Death Projector: 80% all res on all difficutlies.
Master Control System: Doubled HP (trololol)
Azmodan: Increased HP
Brother Laz: reduced hp to 25% , 50% avoid.
Belial: now has 25% avoid
Zakarums Avatar: Avoid in dest increased to 90% (up from 75%)
Lucion: Health increased by 50% on all difficulties.
Malics Messenger : now has 75% avoid.
Imperius: 50% all Res on all difficulties / 75% avoid on destruction.
Malthael: 50% all Res on all difficulties / 75% avoid on destruction.
Juris Khan: 100% CTC Spinning Mind Flay on Death - 90% all res.
Horazon's Familiar: 95% all res.
Lord Primus: increased health by 25%.
Dark Star Dragon: 75% all resistances.
Superunique Bosses
Blood Raven: 1% Barrage when struck, Increased Life, 25/50/75 All Res, Fireball Sentry on Death
Griswold: 30/60/90% Avoid - 25/50/75 ctc SoR on attack.
The Smith: 30/60/90% all res - 25% ctc Nightmare on attack.
Radament: 30/60/90% Avoid.
The Summoner: 1%ctc Trinity Nova when Struck, 75% all res, doubled life.
Izual: now has 25/50/75% avoid
Ancients: 90/93/96% avoid and 100% ctc tremor on death, increased HP.
Shenk: 90% Avoid and 30/60/90 All res
Densities
Blood Moor: increased density in hatred by 5x
Tran Athulua: increased density in destruction by 40%
Fautzinville: reduced density in hatred/terror by 25%.
Items
Rebalanced all Mystic Orbs.
Elixirs: now last 1 minute instead of 20 seconds.
Optical Detector: now gives resistances and all stats.
Apples now regen 100% of your life in 3 seconds.
Gift Boxes - New item type, that can be found from specific bosses.
Recipes (see: Cube Recipes thread)
Scroll of Resistances from Anya quest is now a cubable
Lottery Recipe: less chance to work but better benefits.
Dark Summon Recipe: merges your Book of Summoning to save inventory space.
New recipes to upgrade signets. 作者: wanwankan 时间: 2012-5-21 19:48