Ignores Target Defense This property is found on various Unique items. Previously it was thought to mean that you will always hit normal monsters, as though you had infinite AR.( Actually 95% to/hit, which is the highest possible, since there's always a 5% chance of missing.) It has been discovered that what ITD really does is set the targets defence to 0. This is an important note because level differences between you and the targeted monster WILL affect your chance to hit. ITD does not work on bosses, champions, or other players, you need AR to hit those things.
The Eth rune in weapons in v1.09 is bugged to provide ITD, which works on any target, including other players and boss monsters. (It's not actually identical to ITD, it instead gives the target negative defense, rather than reducing a portion of their defense, as it's supposed to.)
Reduces the defense of the target that is being attacked, by a certain percentage. The chance to hit the target is calculated on the reduced defense value. It is applicable to all targets, uniques, champions, bosses & other players, but at a different rate*. The eth rune gives this (25%), so does the property on weapons like Death cleaver (33%). It however doesn’t mean that you’ll net 25% or 33% better chance to hit the target, since there are other variables in the chance to hit calculation as well.
Defense of a normal x monster(with no enhanced defense%): 5000
Reduced defense from eth rune in weapon: 5000*(-25%) = 3750.
Final Defense of x player/non normal monster: 5000
Reduced defense from eth rune in weapon: 5000*(-12.5%) = 5000*(-12.5%) = 4375
举个例子:
某普通怪最终防御:5000(NO ED)
用镶Eth符文的武器:5000*(-25%)=3750
某玩家/非普通怪最终防御:5000
用镶Eth符文的武器:5000*(-12.5%)=4375
Note:The defense cut on any targets with enhanced defense% like barbs is also applied on the final defense. Previously it was believed it applied to enhanced defense%,but this has been proven wrong by simple tests by Dahmer & TTP & defense cut does apply to base defense or final defense(same thing).
PVM: A great mod to have,allows you to get by with lower ar.
PVP: Pretty useful,Having a 25% defense cut weapon in pvp is like having 80% more ar. A nifty mod,wielding a defense cut weapon in BVB is an edge.
应用:
PVM(PVC):AR低的时候十分行之有效.
PVP:非常有用.PVP对战时候,-25%目标防御相当于提升多于80%的AR,在BAR VS BAR的对站中带有这样的武器是很有效果的.
c. IGNORE TARGET DEFENSE
Reduces the defense of the target* that is being checked to 0. Therefore, effectively giving you 95% chance to hit (max).However, not all targets* are awarded that treatment.
*Targets: Applies only to normal monsters. So uniques, champions, bosses & other players are still at their full defense.
Application: PVM-Sureshot hit on all normal monsters,thats great,forget about ar,& just use battlecry when coming across anything above normal.
忽视目标防御力
相当于把目标防御力减少到0.也就是说,你可以达到最高命中(95%),但它不是对所有目标都有效.
有效目标:只有普通怪物.
对金怪,champion怪,BOSS或者其他玩家都没有效果.
应用:PVM-对普通怪物不用考虑AR,必中. 学习一下若上述内容属实.
那么用6S PB IN 4ETH 来减少目标防御率的实际效果:
普通小怪:防御变为0
金怪,BOSS怪:防御-50%
PVP:-对手防御50%这就对了, 我的暴力sor就是用一把6孔幻化之刃, 镶嵌4eth, 2shael.也就是说6s in 6*eth
-150辠
对boss-75辠?Quote:引用第3楼cn2h于2008-01-08 18:16发表的 :
这就对了, 我的暴力sor就是用一把6孔幻化之刃, 镶嵌4eth, 2shael.
攻击太低了
还没CB
打不死人Quote:引用第4楼chenaini于2008-01-08 19:46发表的 :
也就是说6s in 6*eth
-150辠
对boss-75辠?
恩,6S PB IN 5# 完全没意义.因为6 BOSS防最高的也不超过3500.我们的CHAR AR基本都在10000以上.怎么都能打着,只不过U B有50~55%的格档率.