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标题: 官方蓝贴,暗示母牛关设置将不会出现在D3中.... [打印本页]

作者: ruiyanchun    时间: 2008-8-7 09:33     标题: 官方蓝贴,暗示母牛关设置将不会出现在D3中....

官方蓝贴,暗示母牛关设置将不会出现在D3中....

QUOTE:
in D2did you like the secret cow level?
Did anyone enjoy the Secret Cow Level in DiabloII that would like it back in DiabloIII?Or was it too hard?Was killing the King of the Cows and not being able to make it again too annoying?

在D2中你喜欢秘密奶牛关么?
是不是所有人都希望D2中的秘密奶牛关回归到D3呢?或者说它3很难?干掉母牛之王将不能再进奶牛关是不是太让人讨厌了?

Bashiok:
QUOTE:
Yeah, who doesn't like fighting cows running around with halberds?

I disliked the secret cow level from a design standpoint though. It actually angered me that it existed at one point, maybe it kind of still does.

I'm not a designer, at all, but in my opinion and from a design standpoint I think the secret cow level was a failure. For a long time it was one of the most lucrative ways to level, and one of the best places to MF. For an easter egg, something fun and whimsical, to overshadow the entire rest of the game was a huge problem, and one that existed for far too long. It was a fun idea, a cool nod to the rumors that spawned it, but in execution it was just... game breaking in some ways.


Bashiok:哦也!谁不喜欢拿着大戟追着奶牛到处跑?
从设计角度说我是不喜欢奶牛关的。曾在某一时刻,它惹怒了我,可能现在依然是这样

我不是一个设计师,但是在我的角度和设计方面来看秘密奶牛关是失败的设计。很长时间以来它都是最好的升级方式,并且是最佳的MF(寻找魔法装备)地点之一。作为一个复活节彩蛋,是有些有趣和古怪的,使游戏剩下的内容失色是一个巨大的问题,并且他存在的太久了。这是一个有趣的点子,对传闻冷静思考后的产物,但是他的出现仅仅是。。。在某些方面破坏了游戏。

首先.从艺术风格到职业等等方面可以看到D3设计团队要做一个和D2区别很大的游戏.加之Bashiok这段话的暗示说明奶牛关设计师失败的源自;
1.它让升级变得简单无趣
2.让MF单一而无趣
说明D3设计者想在D3中让这2点变得更复杂和有趣的,并且增加玩家的在线时间。
所以对于奶牛关类型的存在将打一个大大的折扣。但并不说明不存在其他类型的隐藏关卡
作者: maxc88    时间: 2008-8-7 14:36

:hug: :hug:
作者: maxc88    时间: 2008-8-7 14:37


作者: ruiyanchun    时间: 2008-8-7 14:44

:lol :lol :lol :lol :lol
作者: ruiyanchun    时间: 2008-8-7 14:44

:邪恶地笑~
作者: diabloIII    时间: 2008-8-9 14:32






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