Total Damage:
Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + Stats-Bonus + (+x% Enhanced Damage) / 100) * Modifier
Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + Stats-Bonus + (+x% Enhanced Damage) / 100) * Modifier
(1)+x % Enhanced Damage = all +x % Enhanced Damage from different items
(jewels in armor/helm/shield, Lionheart etc.) and skills (both your skills, and others auras and Heart of Wolverine). +x% Enhanced Damage versus demons/undead is put here as well. -x% dmg from skills like Weaken, Taunt (monster only) and Battle Cry is put here. If monsters have no Stats-Bonus or Skill Enhanced Damage%, then -x% dmg will lower their dmg by the stated amount. When they have an aura (Might/Fanatacism), the -x% reduces the skill Enhanced Damage%.
(2)'+x To Minimum/Maximum Damage' in this case is from items other than the weapon (armor and charms).
(3)Damage +x (ie, The Redeemer) is the same as +Minimum/Maximum Damage, with the +Minimum and +Maximum being equal to the amount shown. The Character Screen does not take Damage +x into account when calculating total damage.
(4)+x % Enhanced Damage jewels in weapons enhances the weapon damage directly, but if you place the jewels in armor/shield/helm, the bonus will be added along with the Stats-bonus and skills.
不管出现在武器上还是非武器上,UTU和DTD都属于非武器ED。但是对SMT和ASN的踢击无效。