Median XL - Ultimative Changelog
v5
Important Notes
- Characters not compatible with previous Ultimative versions. This is the last wipe, so calm down.
- Do not play with Median XL 005 characters, they won't work. Neither will your shared stash. To fix this, make sure your [save] folder is empty.
- Do not run on -direct -txt. Or game won't load.
v4->v5
General
A lot (I mean it) of misc. changes to smoothen the game, not mentioning them to make changelog readable. The obvious ones won't be mentioned either.
Some bugfixes that won't be mentioned either. If they are not happening again, why do you need to know them?
Character Orb: now works flawless.
Increased Inventory size.
Elemental runes: reduced required level to 100
Mephisto reanimate is now visible (and he appears on uldyssian uberquest, replacing Izual)
Secret Runes now actually add damage.
Fresh Characters start with 3 signets of gold. (brotip: cube them)
Increased base run/walk speed for all characters
All new runes (Stones+Unknown Skull) no longer drop from Kabraxis Uberquest, they drop from Act 3 Sewers now!
Levels (HUGE CHANGES):
Modified following levels: All towns, Graveyard, Act 3 Sewers (new uber), River of Flame, Wolrdstone Keep 4, Flayer Dungeon 3, Sewers lvl 2
Increased size of some mazes.
Some places like Den of Evil, become bigger depending on difficulties.
ALL densities scale with difficulty level, and are no longer equivalent like in older patches.
Sets, New Sets and New Runewords:
Rebalanced.
Unique Items
Added 72 Sacred Uniques (non class-specific weapons)
Reduced heal after kill from some of the new uniques.
Removed %avoid from some items to disable 100% avoid assassin.
Rebalanced many uniques too.
Quests:
Baal (Destruction): the entire quest is now harder.
Act 3: Khalim's Will is now dropped by Lachdanan.
Act 2: Staff of Kings is now dropped by Plaguewrath.
Uberquests:
Kabraxis: increased doom level of skeletons
Secret Boss: only killable with purify now
Diablo Clone: reduced lags, 2nd,3rd,4th generation of griswolds dont leave corpses, removed annoying screen shakes.
Uldyssian: Baal images have halved HP now, moved uber to duriel's lair, changed Uldyssian AI, and a new skill.
Tran Athulua: lowered arrowside proc to 5%. Of course it used to be harder than dunc if you sucked.
Characters
Lowered some mana costs from a few (o)skills due to requests.
Amazon
Dragonlore: slightly reduced damage
Balefire: increased damage
Assassin
Bionetic Blast: removed.
New Skill: Dark Spirit - energy based summon with many spells
Batstrike: bats now have slow and chance for AoE attack
Starbrust: shurikens now pierce enemies, added 1 ND to compensate. (talk about AoE now)
Perfect Being: starting avoid is 25% down from 30%.
Druid
Force of Nature: now (also) adds (some) flat elemental damage to weapon.
Idol of Sc.: increased nova ranges, FRW starts at 0 (not -40), shoots 4 novas, reduced def bonus / stun / added ND to compensate.
Pummel: reduced ND from 3 to 2.
Quill Storm: reverted, now gets quills per level, removed magic damage bonus to compensate.
Acid Fiends: now add all elemental damage instead of just poison.
Necromancer
Vodooshot: no longer invisible
Deathlord: now adds 80% FRW
Paladin
Scourgues: now have 5% chance to cast lifeblood on attack.
Lemures: spirits now pierce enemies, added ND to compensate.
Resonance: duration multiplied by 4.
Searing Light: reduced ND from 3 to 2, changed damage type to physical, doubled range
Ring of Light: removed
Blazing Fury: replaces Ring of Light, buff that periodically sends fire novas that knockback and also buffs the char.
Sunstonrm: now called Winterstorm, deals cold damage, changed graphics.
Sorceress
Pyroblast: small speed boost
Lorenado: gains a new tornado every 10 (soft) levels.
Oskills
Summon Dual Veil King: second summon no longer dies from 1 hit
Recipes (see: Cube Recipes thread)
I Am Rich Gem: no longer dropped by secret boss, now requires 3 (changed) trophies again.
Downgrade Shards: cube any shard (except #1, of course) in the cube alone to get the lower shard and a 1 equivalent.
ALL OLDER VERSIONS (VERY IMPORTANT - READ IT!) (v1,v2,v3,v4)
Update: the changelog has been heavily compressed. The list of changes is terribly huge but I've reduced the list by removing some changes that are either not too significant or simply obvious to find out by yourself.
Other/Important
All Uber Bosses / Act Bosses / Quest Bosses / Superuniques now have a long health bar.
New Uberquest: Kabraxis
New Uberquest: Athulua.
New Uberquest: Uldyssian.
New Uberquest: Diablo Clone (Multiplayer).
New Uberquest: Secret Boss.
Visually modified over than half of the active character skills.
Several charms merged, and resized to 1x1.
Shrines no longer have text-walls.
Mercenaries can wear belts/boots/gloves/amulets. NOT. RINGS.
'Target Takes Additional Damage of X' works with ranged attacks.
Increased gold sell cap for ALL NPCs by x10.
Only SU's/Sets can be used for Learning Sigs.
You can gamble jewels now.
You can teleport in town now.
Changed frequency of some set drops.
Leech penalties halved for terror/destruction
Items
155 New Sacred Uniques.
50 New Runewords.
Rebalanced all Mystic Orbs.
Elixirs: now last 1 minute instead of 20 seconds.
Optical Detector: now gives resistances and all stats.
Apples now regen 100% of your life in 3 seconds.
Gift Boxes - New item type, that can be found from specific bosses.
Cube Recipes (see: Cube Recipes thread)
Scroll of Resistances from Anya quest is now a cubable
Lottery Recipe: less chance to work but better benefits.
Dark Summon Recipe: merges your Book of Summoning to save inventory space.
New recipes to upgrade signets.
Mass Signet Disenchant: disenchant up to 25 Uniques/Sets (separatedly) at the same time!
Custom Signets: check Cube recipes thread for more info.
Jewelcraftig: New recipe On (500 CP) - Life/Mana after kill.
Shards: now there are shards that equal to 1,2,3 and 4 items (5 is crystal).
Shard Disenchanting: now you can disenchant up to 10 uniques/sets (separatedly) to shards!
UMO reroll recipe: 3x umo -> new UMO.
Monsters
Several Monster tweaks.
Uberbosses/Superuniques/Questbosses
Several tweaks to almost every endgame uberboss, matching difficulties.
Many tweaks to those easy superuniques like Griswold or Blood raven.
Densities
Blood Moor: increased density in hatred by 5x
Tran Athulua: increased density in destruction by 40%
Fautzinville: reduced density in hatred/terror by 25%.
Several density changes too.
Uberquests
Kingdom of Shadows: darkwardens now have a small chance to spawn there, casting tremor on death.
Rathma Square: now spawns flying scimitars with huge life regen.
Akarat: followers now have 50% ctc thunder hammer when they get hit, so careful with prebuffing!
Inarius Secret Uberquest: minions now cast deahtstrike on death.
Tran Athulua: amazons have 8% crushing blow now, 10% chance to cast arrowside on death.
Character Specific Changes: this part of the list has not been compressed. I didn't do this so people can know specific changes about their builds and know what kind of character they will choose
Amazon
Ghost Arrow: reduced ND from 6 to 2 (HUGE damage buff), 1 arrow every 4 levels
Moonbeam: Starts at 1 second duration, +0.2 per level
Blood Elementals: starts at 5 elementals, cap is now 25 (up from 15).
Blood Elementals now have 20% chance to cast Fire Cannonade on Death.
Barrage now gains +4 arrows per level
Hyena Strike: %DR capped at 10% (down from 50%)
Barrage: changed mechanics, new barrage density is high for very low time but leaves less arrows for a long period of time.
Fire elementals: 50% Fire pierce every 10 hard point, 10% FSD per hard point
Assassin
Way of the Gryphon: slightly ncreased damage.
Beacon: Now starts at 10% velocity +2% per soft point.
Shadow Refuge: Now has doubled total duration.
Perfect Being: removed useless 'hits until death' string.
Perfect Being: Now starts at 30% avoid, +1.25 per hard point
Batstrike: Bats now get half of perfect being avoid bonus
Psychic Scream: flee duration is 4 seconds up from 2, gains 0.2 second duration per point.
Queen of Blades: Now starts at 2 minutes.
Barbarian
Runemaster: starts at lower def bonus but gains 0.5 def per hard point.
Snake Stance: %slow cap is now 50%.
Bear Stance: now starts at 25%DR +1%DR per hard point, now capped at 100%DR. Gets 5% extra damage per soft point.
Stormblast: reduced weapon damage from 3/4 to 1/2
Overkill: now starts with 40 axes and gains 5 per hard point.
Bear claw: now starts with no mana cost.
All Spirits: start at 3 minions, they FOLLOW you now!
Guardian Spirits: 50% chance to cast Bear claw on attack, 100% chance to cast stampede on death
Defender Spirit: 50% chance to cast retaliate on attack
Protector Spirit: 100% chance to cast bloodlust on death, 1% thunderslam on attack
Druid
Elemental: now gains an extra elemental every 15 hard points.
Hunting Banshee: now gains an extra missile every 15 hard points, and shows spirit amount.
Freezing Gale: reduced base mana cost, slightly increased damage, reduced NextDelay from 3 to 2, now leaves a 'Lightning Arena'-alike circle that will stay for some time dealing cold damage.
Tremor: base range is now 15 (down from 25) but increases by 1 per level, and max damage is 25 up from 21.
Ferocity: reduced %IAS bonus.
Necromancer
Embalming: Now starts at 0% Hp (down from 20%) but gains 5% hp per hard point (up from 4%). %Mana regen reduced to 10% per level.
Famine: Now starts at 10% life leech +1% per point.
Rathma's Chosen: doubled duration, minions get 50% velocity +1% per level.
Talon's Hold: highest reanimate chance is 10% down from 60%, to reduce lag if maxed.
Burning Veil: Now gains +0.4 seconds effect duration per character level.
Paladin
Plague: now grants 1% block chance.
Blood Thorns: increased damage by 50%.
Lemures: increased damage by 50%.
Terror Strike: added 100% increased base defense (150% base).
Merkabah: now starts with doubled duration.
Paladin Scourges: now use crucify as main attack
Sorceress
Summon Familiar: now gets extra summon every 5 hard points.
Miasma: increased damage.
Nova Charge: now costs 200 mana, starts at 1 min duration, +20s/lvl.
Hive: now costs 200 mana, starts at 1 min duration, +20s/lvl.
Chronofield: now has doubled duration and halved mana cost.
Firedance: doubled starting damage bonus and doubled damage bonus per level.
Abyss: doubled damage, increased range.
Oskills
Shunpo: can now be used with lances and naginatas, heavily reduced mana cost.
Dark Summoning: timer reduced to 5 seconds.
Path of Flames: mana cost fixed at 200, starts with 1 minute duration +30s/lvl.
Several oskill tweaks, mostly duration related.
CREDITS
Median XL: Ultimative by MarcoNecroX.
Thanks to:
BrotherLaz: for making my all-time favorite game.
kambala: offline docs, tools, assistance, and supporter on russian forums.
xarugas: useful modding information, Kabraxis uberquest coder.
rad82: successfully fixed several bugs that I came up with.
Segolia: general support and testing.
Greg: general support.
Wolfieeiflow: expanding MXL modding community.
Stealthmaster: item name suggestions.
duzynh: private bug reports.
JEB's & Sunny: multiplayer hosting of this mod.
Special thanks to Phrozen Keep & Diabolic Cartography and the respective map authors: Demon666, Drac0, Volf, cubaholic, Anson, and astalion! These maps were also modified and improved by me.
And thanks to RollsRoyce, AuB, WarlordOfBlood, Iwansquall, MUS01, Rexxar, bardamu, vadust, etc. for general supporting, clarifications, ideas, suggetions and whatever. I cannot list all, so thanks to everyone that has been there from a start and helped this mod to grow to what it has become today!
[ 本帖最后由 dking 于 2012-7-12 09:06 编辑 ]