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Mod Information
1. GENERAL CHANGES
- Over +150 new Sacred Uniques, on top of the already existing ones.
- New Uberquest: Kabraxis, Thief of Hope
- New Uberquest: Athulua, Amazonian Goddess
- New Uberquest: Uldyssian, Edyrem King
- 3 New Tribute Sets
- Over 50 new secret Runewords
- 7 new Runes
- Mercenaries can use all gear except rings
- Balance Changes (see below)
- a LOT more!
BALANCE CHANGES
v02a
Minimal Fixes
Community set no longer has two belts. Derp.
Most of the items (such as quiet crafts) no longer spawn with apple-affixes.
Other not worth mentioning bugfixes.
General
Several charms merged, and resized to 1x1. High level ones can be cubed for a new refreshed one; while the three sunstones need to be re-done (level challenge 1)
Rarity of SSSU Jewels is no longer 1 (which was equal to every single cotw = impossible to find)
Uberquests
New Uberquest: Athulua - Visit modding guides for more information.
New Uberquest: Uldyssian - Visit modding guides for more information.
Skills
Burning Veil: Now gains +0.4 seconds effect duration per character level.
Barrage: changed mechanics, new barrage density is high for very low time but leaves less arrows for a long period of time.
v01c (2)
Fixes
Snake Stance Skilldesc Fixed
Fixed Set Crown (Community Set) - refind it
Griswold on attack proc now works
Fixed Dropped Mystic Orbs
Fixed a few Ruenwords
v01c
Fixes
Nexus Crystal + Character orb now works - Thanks RollsRoyce
Unkown Skull now drops.
Other
Scroll of Resistances from Anya quest is unusable but cubable with sunstones.
All Uber Bosses / Act Bosses / Quest Bosses / Superuniques now have a long health bar.
Items that have been lottery-reciped cannot be duped.
Barbarian
Bear claw: now starts with no mana cost.
Necromancer
Talon's Hold highest reanimate chance is 10% down from 60%, to reduce lag if maxed.
Paladin
Merkabah: now starts with doubled duration.
Character Orb
Added over 50 Recipes.
Total Recipes amount is over 70 now.
Items
Optical Detector: now gives resistances and all stats.
SSSU Gothic Plate: reanimate changed from Izual to Inarius.
SSSU Arrow Quiver: Arrowside proc is now 1% down from 2%.
SSSU Belt: Removed 'blinds target' (too overpowered) replaced with 5% slow.
Laz's Lamen and Segolias Fenrir's Mercy (Set Amulets) are now belt and need to be re-found.
Elixirs: now last 1 minute instead of 20 seconds.
Kabraxis' Soul Charm: Max res is now 0-5% down from 5%.
Monsters
Destoryer Shaman: changed skill to Death Star to avoid lag.
Akarat's Follower: reduced when-hit proc from 100% to 50%.
Uberlevels
Tran Athulua: Amazon's death proc chance reduced to 10%, reduced Crushing Blow from 15% to 8%.
Bosses
Assur: Now has 50% Avoid.
High Cleric Dorian/Gray: 25% Avoid, and doubled Life.
Blood Raven: 1% Barrage when struck, Increased Life, 25/50/75 All Res, Fireball Sentry on Death
Griswold: 30/60/90% Avoid - 25/50/75 ctc SoR on attack.
The Smith: 30/60/90% all res - 25% ctc Nightmare on attack.
Radament: 30/60/90% Avoid.
Alpha/Beta/Gamma/Delta/Epsilon: 5/10/15 chance to cast Dark Summoning when Struck.
Baalspawn: 33/66/100 Fire Pierce, 10% chance to spawn with 99% avoid. Increased Hp/resis.
Creature of Flame: 90% all resistances, slightly increased HP.
The Summoner: 1%ctc Trinity Nova when Struck, 75% all res, doubled life.
Ennead Necromancers: 30/60/90 All Res, slightly increased HP in destruction.
Death Projector: 80% all res on all difficutlies.
Master Control System: Doubled HP (trololol)
Azmodan: Increased HP
Brother Laz: reduced hp to 25% , 50% avoid.
Izual: now has 5/50/75% avoid
Belial: now has 25% avoid
Ancients: 25/50/75% avoid and 100% ctc tremor on death
Shenk: 90% Avoid and 30/60/90 All res.
Zakarums Avatar: Avoid in dest increased to 90% (up from 75%)
Lucion: Health increased by 50% on all difficulties.
Malics Messenger : now has 75% avoid.
Imperius: 50% all Res on all difficulties / 75% avoid on destruction.
Malthael: 50% all Res on all difficulties / 75% avoid on destruction.
Juris Khan: 100% CTC Spinning Mind Flay on Death - 90% all res.
Horazon's Familiar: 95% all res.
Lord Primus: increased health by 25%.
Dark Star Dragon: 75% all resistances.
Malic: 90% avoid in destruction.
Quov Tsin: Reanimate no longer uses Hive.
Bull Prince Rodeo: Reanimate no longer uses Hoof Stomp.
Andariel: Reanimate no longer uses Hive.
Inarius: Reanimate no longer uses Guard Tower-
Tal Rasha: Reanimate no longer uses Elemental.
Baal/Diablo/Mephisto: Reanimates no longer use respawner.
Duriel: Reanimate no longer has void archon aura.
OLDER VERSIONS:
v01b
Important Bugfixes
All challenges that used the swirlies animation are fixed (none of them worked in v01a)
Densities
Blood Moor: halved.
Assassin
Queen of Blades: Now starts at 2 minutes.
Items
Mystic Orbs dropped from monsters now work.
Other
Starting Charm: no longer disables Jester Cap from being used.
v01a
Other
Shrines no longer have text-walls.
Mercenaries can wear belts/boots/gloves/amulets.
'Target Takes Additional Damage of X' works with ranged attacks.
Incrased psicrown skill range as rare affix.
Apples now regen 100% of your life in 3 seconds.
Increased gold sell cap for ALL NPCs by x10.
Amazon
Ghost Arrow: reduced ND from 6 to 2 (HUGE damage buff), 1 arrow every 4 levels
Moonbeam: Starts at 1 second duration, +0.2 per level
Blood Elementals: starts at 5 elementals, cap is now 25 (up from 15).
Blood Elementals now have 20% chance to cast Fire Cannonade on Death.
Barrage now gains +4 arrows per level
Wyrmshot now gets extra target every 3 levels.
Hyena Strike: %DR capped at 10% (down from 50%)
Assassin
Way of the Gryphon: slightly ncreased damage.
Beacon: Now starts at 10% velocity +2% per soft point.
Shadow Refuge: Now has doubled total duration.
Perfect Being: removed useless 'hits until death' string.
Perfect Being: Now starts at 30% avoid, +1.25 per hard point
Batstrike: Bats now get half of perfect being avoid bonus
Psychic Scream: flee duration is 4 seconds up from 2, gains 0.2 second duration per point.
Barbarian
Runemaster: starts at lower def bonus but gains 0.5 def per hard point.
Snake Stance: %slow cap is now 50%.
Bear Stance: now starts at 25%DR +1%DR per hard point, now capped at 100%DR. Gets 5% extra damage per soft point.
Stormblast: reduced weapon damage from 3/4 to 1/2
Overkill: now starts with 40 axes and gains 5 per hard point.
Druid
Elemental: now gains an extra elemental every 15 hard points.
Hunting Banshee: now gains an extra missile every 15 hard points, and shows spirit amount.
Freezing Gale: reduced base mana cost, slightly increased damage, reduced NextDelay from 3 to 2, now leaves a 'Lightning Arena'-alike circle that will stay for some time dealing cold damage.
Tremor: base range is now 15 (down from 25) but increases by 1 per level, and max damage is 25 up from 21.
Ferocity: reduced %IAS bonus.
Necromancer
Embalming: Now starts at 0% Hp (down from 20%) but gains 5% hp per hard point (up from 4%). %Mana regen reduced to 10% per level.
Famine: Now starts at 10% life leech +1% per point.
Rathma's Chosen: doubled duration, minions get 50% velocity +1% per level.
Paladin
Plague: now grants 1% block chance.
Blood Thorns: increased damage by 50%.
Lemures: increased damage by 50%.
Terror Strike: added 100% increased base defense (150% base).
Sorceress
Summon Familiar: now gets extra summon every 5 hard points.
Miasma: increased damage.
Nova Charge: now costs 200 mana, starts at 1 min duration, +20s/lvl.
Hive: now costs 200 mana, starts at 1 min duration, +20s/lvl.
Chronofield: now has doubled duration and halved mana cost.
Firedance: doubled starting damage bonus and doubled damage bonus per level.
Abyss: doubled damage, increased range.
Oskills
Shunpo: can now be used with lances and naginatas.
Dark Summoning: timer reduced to 5 seconds.
Path of Flames: mana cost fixed at 200, starts with 1 minute duration +30s/lvl.
Summon Thunder Bear: doesn't require a staff to cast anymore
Arrowside: Now has a skilldesc.
Cow Rush: Now has a skilldesc.
Punisher Barrage: Now has a skilldesc.
Stampede Nova: Now has a skilldesc.
Monsters
Cave Snappers: doubled hp regen.
Sleeping Cave Snappers: now have tripled regen (10 times bigger than grubbers)
Baalspawn: now has 90% avoid on destruction
Uberlevels
Kingdom of Shadows: darkwardens now have a small chance to spawn there, casting tremor on death.
Infernal Machine: now has 1%ctc Deathstrike when damaged
Death Projector: now has 1%ctc Death Spiral when damaged... QQ
Rathma Square: now spawns flying scimitars with huge life regen
Tal Rasha: now casts deadly Elementals (druid skill with 8 extra missiles), avoid this at any cost
Akarat: followers now have 100% ctc thunder hammer when they get hit, so careful with prebuffing!
Bartuc: now has 75% avoid, minions have 25%
Inarius Secret Uberquest: minions now cast deahtstrike on death.
Tran Athulua: amazons have 15% crushing blow now, 25% chance to cast arrowside on death (broadside with arrows), three bosses have 80% avoid
Fautzinville: the 5 bosses now have 80% avoid on terror and 90% on destruction.
Densities
Blood Moor: increased density in hatred by 10x
Tran Athulua: increased density in destruction by 40%
Fautzinville: reduced density in hatred/terror by 25%.
Items
Rebalanced all Mystic Orbs.
Recipes
Lottery Recipe: less chance to work but better benefits.
Dark Summon Recipe: to save place in inventory, cube book with astrogha's venom stinger to inherit the skill.