快改好了就差一點點 , 懇求高手幫忙, 人物創好了,要進到地圖就出現錯誤
[28.04.2012 08:14:19.843] [Trace] [RPCObject]: { GameAccount: mooege#0020 [lowId: 26990464] } set current screen to 4.
[28.04.2012 08:14:19.843] [Trace] [MooNetClient]: [RPC: { Client: test@ }] Method: Void <UpdateSubscribers>b__0() Target: { GameAccount: mooege#0020 [lowId: 26990464] } [localId: 3, remoteId: 2].
[28.04.2012 08:14:19.843] [Trace] [PresenceService]: Update() { Client: test@ } { GameAccount: mooege#0020 [lowId: 26990464] } - 1 Operations D3, Party, 2
[28.04.2012 08:14:20.031] [Error] [WorldGenerator]: Can't find a valid world definition for sno: 71150
[28.04.2012 08:14:20.031] [ Warn] [Game]: Failed to generate world with sno: 71150
[28.04.2012 08:14:20.062] [Debug] [Server]: ReceiveCallback - [Exception] System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Mooege.Core.GS.Actors.Actor..ctor(World world, Int32 snoId, TagMap tags)
於 Mooege.Core.GS.Players.Player..ctor(World world, GameClient client, Toon bnetToon)
於 Mooege.Net.GS.ClientManager.OnJoinGame(GameClient client, JoinBNetGameMessage message)
於 Mooege.Net.GS.ClientManager.Consume(GameClient client, GameMessage message)
於 Mooege.Net.GS.GameClient.Parse(ConnectionDataEventArgs e)
於 Mooege.Net.GS.GameServer.GameServer_DataReceived(Object sender, ConnectionDataEventArgs e)
於 Mooege.Net.Server.OnDataReceived(ConnectionDataEventArgs e)
於 Mooege.Net.Server.ReceiveCallback(IAsyncResult result)