打印

1F9e版本,有人来讨论下么

1F9e版本,有人来讨论下么

anhei3战网
1.F9d -> 1.F9e

Characters

Amazon

- Balefire: increased minimum damage.
- Bloodstorm: fixed hitshift issue where damage was twice as high as intended.
- Lioness: increased defense bonus.
- Moon Warrior: removed deadly strike.
- Pounce: now has a 0.8 second timer if oskill.
- Spirit of Vengeance: removed damage bonus from aura.
- Summon Fire Elementals: reduced base hp by 33%; capped at 15 elementals.

Assassin

- Doom: reduced damage bonus by 25% and reduced synergy (TTAD on missiles is fixed though).
- Maelstrom: AoE now deals 1/4 damage; main missile is still 1/2.
- Way of the Phoenix: reduced damage.
- Way of the Spider: toned down increasing returns.

Barbarian

- Eagle Stance: Added -50% damage penalty (cumulative with strength/dex damage).

Necromancer

- Lamia: removed Doom graphic and reduced curse radius but increased frequency back to 100%.

Paladin

- Hymn: duration +5 minutes if you have hard points into the skill.

Sorceress

- Carpet of Spiders: slightly adjusted damage in unclear direction.
- Lorenado: increased maximum damage.
- Mystic Blood: added +2 life per kill per level.

Other skills

- Summon Sirens: proc is now correct.

Items

- 'Target Takes Additional Damage' modifier now affects missiles.

- Fixed procs on: Vizjun's Commsat, Peacebringer, Black Sheep Wall.
- Reduced revive chance on: Edge of Extinction.
- Enabled Cornerstone of the World in single player.

- GRWs now require level 60.
- Reduced proc rate on: 'Eos'. (Lag)

- Disabled Pounce on striking magical modifier.
- Disabled Sacred Armor oskill magical modifier.
- Reduced ctc Spike Nova on kill from 25% to 10% for lag reasons.

Monsters

- Witches deal 50K physical and 50K magical, instead of simply instakill damage.

一眼看过去asn削弱不少,doom(厄运)减少25%额外伤害,猛扑技能如果是由物品获得话则有0.8秒cd,moon warrior取消DS
AMA也是被削弱对象了,233,其他职业似乎还好

话说高级符文改为需求等级60真的没问题么,足足空出60级的MO空间啊,这难度降的太大了
您目前仅能浏览部分内容,查看全部内容及附件,请先 登录注册
分享到:


评分 TOP

无聊,49#以下的还要100,技能珠也很坏,不知道是否所有主动技都能出,比如大家都副手弄个pal的勇敢之心或六芒星,pal哭了,看家本领没了。

评分 TOP

但是pal也可以用别的职业的看家技能啊,所以没什么不公平的。

评分 TOP

高级符文的都到60去了,干脆符文定位最高60算了呗,技能珠也是败笔,单机就不该出,我还不如去用暗影分身项链

评分 TOP

引用:
原帖由 ashunter 于 2010-12-31 21:42 发表
但是pal也可以用别的职业的看家技能啊,所以没什么不公平的。
有利的一般是主动增益或自动施放,有些职业的好技能是被动或需手动加成别人没法用,比如asn就没什么让人用,火毒预谋完美都是被动,刀锋女王手动加刀片,而勇敢之心对低防asn很有用,对bar之类没什么用,asn本来高格挡高闪避比别人几十万防还安全,现在再弄高防御,游戏平衡性肯定不行,类似的sor蜂群和新星对黑暗pal最有利,bar雷鸣电闪让所有近战砍boss轻松,姑且不论哪个角色更有划算,混用技能同质化就不合理。

评分 TOP

问题基本上出现在某些one-point wonder上面,这样的技能基本上每个职业都有,比如unholy pal就可以用asn的Shadow Refuge。姑且不论平衡性如何,至少会让游戏的玩法更丰富,不然的话每个职业就那几种练法,很容易让人腻味的。

评分 TOP

都还没把1F9d职业练到极致,又出来各种技能珠,技能又有调整……到底怎么玩才好,真是

评分 TOP

坚决不升1.F9e
传说中饭团都是扁的

评分 TOP

提示: 作者被禁止或删除 内容自动屏蔽

评分 TOP

这也更新得太快了点吧
我还没开始玩19FD版本

评分 TOP


Powered by discuz ©2008-2009 暗黑战网(anhei3.net)

川公网安备 51160202511654号

蜀ICP备14017336号