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http://modsbylaz.14.forumer.com/viewtopic.php?t=25013
Mod Information
1. GENERAL CHANGES
- Over +150 new Sacred Uniques, on top of the already existing ones.
- New Uberquest: Kabraxis
- 3 New Tribute Sets
- Over 50 new Runewords
- 7 new Runes
- Mercenaries can use all gear except rings
- Balance Changes (see below)
BALANCE CHANGES
v01b
Important Bugfixes
All challenges that used the swirlies animation are fixed (none of them worked in v01a)
Densities
Blood Moor: halved.
Assassin
Queen of Blades: Now starts at 2 minutes.
Items
Mystic Orbs dropped from monsters now work.
Other
Starting Charm: no longer disables Jester Cap from being used.
v01a
Other
Shrines no longer have text-walls.
Mercenaries can wear belts/boots/gloves/amulets.
'Target Takes Additional Damage of X' works with ranged attacks.
Incrased psicrown skill range as rare affix.
Apples now regen 100% of your life in 3 seconds.
Increased gold sell cap for ALL NPCs by x10.
Amazon
Ghost Arrow: reduced ND from 6 to 2 (HUGE damage buff), 1 arrow every 4 levels
Moonbeam: Starts at 1 second duration, +0.2 per level
Blood Elementals: starts at 5 elementals, cap is now 25 (up from 15).
Blood Elementals now have 20% chance to cast Fire Cannonade on Death.
Barrage now gains +4 arrows per level
Wyrmshot now gets extra target every 3 levels.
Hyena Strike: %DR capped at 10% (down from 50%)
Assassin
Way of the Gryphon: slightly ncreased damage.
Beacon: Now starts at 10% velocity +2% per soft point.
Shadow Refuge: Now has doubled total duration.
Perfect Being: removed useless 'hits until death' string.
Perfect Being: Now starts at 30% avoid, +1.25 per hard point
Batstrike: Bats now get half of perfect being avoid bonus
Psychic Scream: flee duration is 4 seconds up from 2, gains 0.2 second duration per point.
Barbarian
Runemaster: starts at lower def bonus but gains 0.5 def per hard point.
Snake Stance: %slow cap is now 50%.
Bear Stance: now starts at 25%DR +1%DR per hard point, now capped at 100%DR. Gets 5% extra damage per soft point.
Stormblast: reduced weapon damage from 3/4 to 1/2
Overkill: now starts with 40 axes and gains 5 per hard point.
Druid
Elemental: now gains an extra elemental every 15 hard points.
Hunting Banshee: now gains an extra missile every 15 hard points, and shows spirit amount.
Freezing Gale: reduced base mana cost, slightly increased damage, reduced NextDelay from 3 to 2, now leaves a 'Lightning Arena'-alike circle that will stay for some time dealing cold damage.
Tremor: base range is now 15 (down from 25) but increases by 1 per level, and max damage is 25 up from 21.
Ferocity: reduced %IAS bonus.
Necromancer
Embalming: Now starts at 0% Hp (down from 20%) but gains 5% hp per hard point (up from 4%). %Mana regen reduced to 10% per level.
Famine: Now starts at 10% life leech +1% per point.
Rathma's Chosen: doubled duration, minions get 50% velocity +1% per level.
Paladin
Plague: now grants 1% block chance.
Blood Thorns: increased damage by 50%.
Lemures: increased damage by 50%.
Terror Strike: added 100% increased base defense (150% base).
Sorceress
Summon Familiar: now gets extra summon every 5 hard points.
Miasma: increased damage.
Nova Charge: now costs 200 mana, starts at 1 min duration, +20s/lvl.
Hive: now costs 200 mana, starts at 1 min duration, +20s/lvl.
Chronofield: now has doubled duration and halved mana cost.
Firedance: doubled starting damage bonus and doubled damage bonus per level.
Abyss: doubled damage, increased range.
Oskills
Shunpo: can now be used with lances and naginatas.
Dark Summoning: timer reduced to 5 seconds.
Path of Flames: mana cost fixed at 200, starts with 1 minute duration +30s/lvl.
Summon Thunder Bear: doesn't require a staff to cast anymore
Arrowside: Now has a skilldesc.
Cow Rush: Now has a skilldesc.
Punisher Barrage: Now has a skilldesc.
Stampede Nova: Now has a skilldesc.
Monsters
Cave Snappers: doubled hp regen.
Sleeping Cave Snappers: now have tripled regen (10 times bigger than grubbers)
Baalspawn: now has 90% avoid on destruction
Uberlevels
Kingdom of Shadows: darkwardens now have a small chance to spawn there, casting tremor on death.
Infernal Machine: now has 1%ctc Deathstrike when damaged
Death Projector: now has 1%ctc Death Spiral when damaged... QQ
Rathma Square: now spawns flying scimitars with huge life regen
Tal Rasha: now casts deadly Elementals (druid skill with 8 extra missiles), avoid this at any cost
Akarat: followers now have 100% ctc thunder hammer when they get hit, so careful with prebuffing!
Bartuc: now has 75% avoid, minions have 25%
Inarius Secret Uberquest: minions now cast deahtstrike on death.
Tran Athulua: amazons have 15% crushing blow now, 25% chance to cast arrowside on death (broadside with arrows), three bosses have 80% avoid
Fautzinville: the 5 bosses now have 80% avoid on terror and 90% on destruction.
Densities
Blood Moor: increased density in hatred by 10x
Tran Athulua: increased density in destruction by 40%
Fautzinville: reduced density in hatred/terror by 25%.
Items
Rebalanced all Mystic Orbs.
Recipes
Lottery Recipe: less chance to work but better benefits.
Dark Summon Recipe: to save place in inventory, cube book with astrogha's venom stinger to inherit the skill.
2. NEXT VERSION
(if there is any)
+ possibility of having 2 new uberquests: Tathamet vs. Anu, and The 6 Generals.
+ new monsters overall
+ new items/recipes
+ more early-game stuff
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本帖最后由 dking 于 2012-4-16 18:54 编辑 ]